Project 2 is a reflection focused compositing piece by using Render layers in Maya and Shake software. This is my final result image

[Step-by-Step]
1. Shooting Reference Images
Reference Image
5. Render Layer Setting
a. Ambient
Texture on object: Surface Shader - Diffuse = 0, Color = 1, Specular = 0
b. Diffuse

Texture on object: Blinn - Diffuse = 1, Color = 1, Specular = 0
c. Specular

Texture on object: Blinn - Diffuse = 0, Color = 1, Specular = 1
d. Occlusion
Render layer --> Preset --> Occlusion

e. Shadow
Shadow on the ground -- Light color - black, Shadow Color - Red, or Green, or Blue
Object Primary visibility off

Shadow on itself

f. Reflection

1) Set a environment ball on the scene which can cover the CG model.
2) Assign the texture from chroma ball in.

3) Assign Blinn Shader on Object - Color 0, Diffuse 0, Specular 1, Reflectivity 1
g. Texture Mask
Assign R, or G, or B color of Surface shader in order to be masks to separate different materials

6. In shake
Take advantages of Reorder & Iadd node to add different shaders in Shake network
Whole Nodes Structure
[Ambient node]
[Diffuse node]

[Specular node]

[Occlusion node]

[Reflection node]

[Masks]
