Friday, July 25, 2008

Breakdown of Project 2

[Description]
Project 2 is a reflection focused compositing piece by using Render layers in Maya and Shake software. This is my final result image

[Step-by-Step]

1. Shooting Reference Images
Reference Image

2. Background Image

3. HDR Image for Reflection

4. CG model
5. Render Layer Setting
a. Ambient
Texture on object: Surface Shader - Diffuse = 0, Color = 1, Specular = 0
b. Diffuse
Texture on object: Blinn - Diffuse = 1, Color = 1, Specular = 0
c. Specular
Texture on object: Blinn - Diffuse = 0, Color = 1, Specular = 1
d. Occlusion
Render layer --> Preset --> Occlusion
e. Shadow
Shadow on the ground -- Light color - black, Shadow Color - Red, or Green, or Blue
Object Primary visibility off
Shadow on itself
f. Reflection
1) Set a environment ball on the scene which can cover the CG model.
2) Assign the texture from chroma ball in.

3) Assign Blinn Shader on Object - Color 0, Diffuse 0, Specular 1, Reflectivity 1

g. Texture Mask
Assign R, or G, or B color of Surface shader in order to be masks to separate different materials

6. In shake
Take advantages of Reorder & Iadd node to add different shaders in Shake network
Whole Nodes Structure

[Ambient node]

[Diffuse node]
[Specular node]

[Occlusion node]
[Reflection node]
[Masks]

Project 3 Matchmoving & Compositing CG Architecture

Project 2 Specialty Layers

Proj 1 Lighting CG Objects through Compositing

TECH420 Working Progress Demonstration

This website is created by Chunliang Chen for demonstrating the composting breakdown in the course of TECH420 in his education persuading the VSFX M.A degree at Savannah College of Art & Design. He has three project in the 5 weeks based working progress. Those project are Lighting CG Objects through Compositing, Specialty Layers, Matchmoving and Compositing in CG Architecture.